05 December 2006

Wii Second Guessing

One thing I noticed about playing Rayman Ravin' Rabbids (I got it last night) on the Wii is that I can't forget that I'm holding a bunch of accelerometers - I spend a lot of time wondering if the way the game tells you do things is actually the best way. For example, when the game tells you to move the nunchuck up and down rapidly, I wonder if moving it on two axes would result in a higher amount of measured movement (the combined delta on two axes may be greater).

Similarly, in the "throw the cow" game*, where you have to use the controller like a lasso, I wonder if they are measuring rate of change (in which case rolling the controller in your hand might produce the best result) or total force (where swinging the remote above your head on the end of the nunchuck cord might work the best).

Wii Boxing is a great example of all this - once you figure out how to actually trigger the different punches and movements, you get much better accuracy/power at the expense of any form of realistic punching motion.

* P.S. I threw the cow 129.92 meters, how'd you do?

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